[WF-Protocols] skeletons in xml

Matze Braun matze at braunis.de
Fri Jul 11 12:09:29 PDT 2003



On Fri, 11 Jul 2003, Desmecht Laurent wrote:

> Hi,
> 
> I have read your proposition for skeletons, you put bones influences on
> vertex in the skeleton object (as the .X format do, I think).
> But isn't more interesant to put this in the mesh as the Cal3D format do ?
> So we can share skeleton (and animation) between different meshs.
Sharing Skeletons and animations is possible. The vertices and faces are 
defined in the submesh sections. While the influences are defined 
separately in the skeletalmap section. You can just create multiple 
skeletalmap sections for different meshes or even different skeletons.

Greetings,
	Matze




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