[WF-Protocols] skeletons in xml

Desmecht Laurent l.desmecht at skynet.be
Fri Jul 11 02:49:00 PDT 2003


Hi,

I have read your proposition for skeletons, you put bones influences on
vertex in the skeleton object (as the .X format do, I think).
But isn't more interesant to put this in the mesh as the Cal3D format do ?
So we can share skeleton (and animation) between different meshs.

Regards,
Laurent


----- Original Message ----- 
From: "Matze Braun" <matze at braunis.de>
To: <protocols at worldforge.org>
Sent: Friday, July 11, 2003 12:25 AM
Subject: [WF-Protocols] skeletons in xml


> Hi,
>
> After some nice dicussions at LinuxTag (greetings to Aglanor and Simon :-)
> we now have a first attempt to support bones in the xml format. Schemas
and
> sample files can be found here again:
>
> http://www.stud.uni-karlsruhe.de/~uxsm/omf/omf.xsd
> http://www.stud.uni-karlsruhe.de/~uxsm/omf/animation.xsd
> http://www.stud.uni-karlsruhe.de/~uxsm/omf/material.xsd
> http://www.stud.uni-karlsruhe.de/~uxsm/omf/math.xsd
> http://www.stud.uni-karlsruhe.de/~uxsm/omf/mesh.xsd
> http://www.stud.uni-karlsruhe.de/~uxsm/omf/model.xsd
> http://www.stud.uni-karlsruhe.de/~uxsm/omf/skeleton.xsd
> http://www.stud.uni-karlsruhe.de/~uxsm/omf/test.xml
>
> We're waiting for comments...
>
> Greetings,
> Matze
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