[WF-Protocols] Summary of ideas from wallaba's first proposal
- meshes only
Eason Choo
wallaba at sympatico.ca
Sun Jul 6 15:00:13 PDT 2003
Aglanor wrote:
>BTW,
>
>On Sun, 2003-07-06 at 03:54, Eason Choo wrote:
>
>
>>so the model format will become:
>>
>>
>[...]
>
>
>
>> * UVs (1 or more) <-- each chunk represents a layer
>>
>>
>
>
> Correct me if I'm wrong, but UV is for 2D texture coordinates mapping,
>right? Perhaps we should allow for multiple-dimensional textures, at
>least from 1D to 4D.
>
> 1D are to be used for colors, color gradients, cel shading, etc.
> 3D are to be used for cube maps, normal maps or volume textures. For an
>use of 4D textures see:
>http://www.cepba.upc.es/docs/sgi_doc/SGI_Developer/books/OpenGLonSGI/sgi_html/ch07.html#id83592
>
> A possibility could be to have a variable for the number of dimensions
>of textures, as Ogre does.
>
> Regards,
>
> Aglanor
>
Ok i don't know much about anyhthing other than 2d textures ;) but can
you mix dimensions of textures in multitexturing?
e.g. layer 1 have a 2d texture, layer 2 has a 3d texture and you blend'em ?
>
>_______________________________________________
>Protocols mailing list
>Protocols at mail.worldforge.org
>http://mail.worldforge.org/lists/listinfo/protocols
>
>
>
--
http://wallaba.sytes.net/~wallaba/
"Gross stupidity, falsehood, and muddled
thinking are not dream; and form no escape
from life to a mind trained above their
own level."
-H. P. Lovecraft
More information about the Protocols
mailing list