[WF-Protocols] Summary of ideas from wallaba's first proposal - meshes only

Eason Choo wallaba at sympatico.ca
Sun Jul 6 15:00:13 PDT 2003


Aglanor wrote:

>BTW,
>
>On Sun, 2003-07-06 at 03:54, Eason Choo wrote:
>  
>
>>so the model format will become:
>>    
>>
>[...]
>
>  
>
>>    * UVs (1 or more) <-- each chunk represents a layer
>>    
>>
>
>
>	Correct me if I'm wrong, but UV is for 2D texture coordinates mapping,
>right? Perhaps we should allow for multiple-dimensional textures, at
>least from 1D to 4D.
>
>	1D are to be used for colors, color gradients, cel shading, etc.
>	3D are to be used for cube maps, normal maps or volume textures. For an
>use of 4D textures see:
>http://www.cepba.upc.es/docs/sgi_doc/SGI_Developer/books/OpenGLonSGI/sgi_html/ch07.html#id83592
>
>	A possibility could be to have a variable for the number of dimensions
>of textures, as Ogre does.
>
>	Regards,
>
>	Aglanor
>
Ok i don't know much about anyhthing other than 2d textures ;) but can 
you mix dimensions of textures in multitexturing?
e.g. layer 1 have a 2d texture, layer 2 has a 3d texture and you blend'em ?

>
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>  
>


-- 
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