[WF-Protocols] Summary of ideas from wallaba's first proposal
- meshes only
Eason Choo
wallaba at sympatico.ca
Sun Jul 6 14:58:26 PDT 2003
Aglanor wrote:
>
>
>
>>We still need to decied whether to allow more than one model/mesh in the
>>same model file.
>>
>>I actually don't like the idea of multiple meshes per model anymore. I
>>dont' know why I even proposed it. Unless of course its for different
>>LOD levels.
>>
>>
>
> Well, theoretically it's for swapping several parts of the model. I.e.
>you have a human model with a set of torsos, heads, hats, etc. that can
>be grouped in different combinations while sharing a similar look (and
>the same skeleton).
>
Cal3d would probably get the most use form this, however even cal3d
doesn't even lump all meshes for a model together. Thats an
organizational method for the user of the engine not the user of the omf.
>
> I think multiple meshes for swapping and for LOD can be included at the
>same time under the model chunk. In the simplest case a model would have
>only 1 mesh (no swapping, no LOD), in the most complex case a model
>could have N swappable parts each with M levels of LOD with a total of
>N*M mesh chucks. As long as they are well identified, I don't think this
>would bear technical problems for storing it.
>
> Another issue is whether we desire to include swappable meshes in the
>model format or not, I suppose this depends more on what use will the
>engines make of them (i.e. if they will support them). Opinions?
>
> Regards,
>
> Aglanor
>
>
>
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--
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