[WF-Protocols] Summary of ideas from wallaba's first proposal - meshes only

Eason Choo wallaba at sympatico.ca
Sun Jul 6 14:58:26 PDT 2003


Aglanor wrote:

>
>  
>
>>We still need to decied whether to allow more than one model/mesh in the 
>>same model file.
>>
>>I actually don't like the idea of multiple meshes per model anymore. I 
>>dont' know why I even proposed it. Unless of course its for different 
>>LOD levels.
>>    
>>
>
>	Well, theoretically it's for swapping several parts of the model. I.e.
>you have a human model with a set of torsos, heads, hats, etc. that can
>be grouped in different combinations while sharing a similar look (and
>the same skeleton).
>
Cal3d would probably get the most use form this, however even cal3d 
doesn't even lump all meshes for a model together. Thats an 
organizational method for the user of the engine not the user of the omf.

>
>	I think multiple meshes for swapping and for LOD can be included at the
>same time under the model chunk. In the simplest case a model would have
>only 1 mesh (no swapping, no LOD), in the most complex case a model
>could have N swappable parts each with M levels of LOD with a total of
>N*M mesh chucks. As long as they are well identified, I don't think this
>would bear technical problems for storing it. 
>
>	Another issue is whether we desire to include swappable meshes in the
>model format or not, I suppose this depends more on what use will the
>engines make of them (i.e. if they will support them). Opinions?
>
>	Regards,
>	
>	Aglanor
>
>
>
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>  
>


-- 
http://wallaba.sytes.net/~wallaba/

"Gross stupidity, falsehood, and muddled 
thinking are not dream; and form no escape 
from life to a mind trained above their 
own level." 
    -H. P. Lovecraft




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