[WF-Protocols] Summary of ideas from wallaba's first proposal
- meshes only
Aglanor
aglanor at telefonica.net
Sun Jul 6 17:55:14 PDT 2003
BTW,
On Sun, 2003-07-06 at 03:54, Eason Choo wrote:
>
> so the model format will become:
[...]
> * UVs (1 or more) <-- each chunk represents a layer
Correct me if I'm wrong, but UV is for 2D texture coordinates mapping,
right? Perhaps we should allow for multiple-dimensional textures, at
least from 1D to 4D.
1D are to be used for colors, color gradients, cel shading, etc.
3D are to be used for cube maps, normal maps or volume textures. For an
use of 4D textures see:
http://www.cepba.upc.es/docs/sgi_doc/SGI_Developer/books/OpenGLonSGI/sgi_html/ch07.html#id83592
A possibility could be to have a variable for the number of dimensions
of textures, as Ogre does.
Regards,
Aglanor
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