[WF-Protocols] Wallaba's initial proposal
Jorrit Tyberghein
Jorrit.Tyberghein at uz.kuleuven.ac.be
Thu Jul 3 09:28:34 PDT 2003
Eason Choo wrote:
> StandardModel
> - Name
> - # of Meshes
> StandardMesh
> - Name
> - # of sub meshes
> Submesh
> - Texture/Material (per texture-unit)
Well, as has already been mentioned, in meshes we should only refer to
the material.
How that material is made (shaders, texture units, ...) should be
defined in the material
definition section. Not here.
>
> Texture/Material
> - Name
> - Type (2d, 3d, 4d, shader)
> - Colour
> - Resource name (name of a file or engine-specific internal resource
> name)
Don't forget shaders and vertex programs here.
Greetings,
--
==============================================================================
Jorrit.Tyberghein at uz.kuleuven.ac.be, University Hospitals KU Leuven BELGIUM
Wobbler had written an actual computer game like this once. It was called
"Journey to Alpha Centauri". It was a screen with some dots on it.
Because, he said, it happened in *real time*, which no-one had ever heard
of until computers. He'd seen on TV that it took three thousand years to
get to Alpha Centauri. He had written it so that if anyone kept their
computer on for three thousand years, they'd be rewarded by a little dot
appearing in the middle of the screen, and then a message saying, "Welcome
to Alpha Centauri. Now go home."
-- (Terry Pratchett, Only You Can Save Mankind)
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