[WF-Protocols] Discussion on Open Model Format
Jorrit Tyberghein
Jorrit.Tyberghein at uz.kuleuven.ac.be
Thu Jul 3 09:11:36 PDT 2003
Eason Choo wrote:
>
> I vote we need both. The XML is usefull, not necessarily for making
> manual changes of the vertex data, but maybe if you have material data
> in it. Also its usefull to see if the overall data in the file is
> correct, and complete. The binary form though, IMHO, is more
> important, since its more efficient for use in a distribution of an
> application. Jorrit was talking about a binary XML form, I' don't
> really know anything about that, but my main concern is whether or not
> the binary-xml format is as efficient as any other binary format. To
> me, the efficiency of the format is top priority.
Binary XML can be just as efficient as regular binary. One just has to
make a dedicated
loader/saver then that converts the DOM (Document Object Model) to the
specific
binary format that is hand-written for this 3D format proposal.
Greetings,
--
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Jorrit.Tyberghein at uz.kuleuven.ac.be, University Hospitals KU Leuven BELGIUM
Wobbler had written an actual computer game like this once. It was called
"Journey to Alpha Centauri". It was a screen with some dots on it.
Because, he said, it happened in *real time*, which no-one had ever heard
of until computers. He'd seen on TV that it took three thousand years to
get to Alpha Centauri. He had written it so that if anyone kept their
computer on for three thousand years, they'd be rewarded by a little dot
appearing in the middle of the screen, and then a message saying, "Welcome
to Alpha Centauri. Now go home."
-- (Terry Pratchett, Only You Can Save Mankind)
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