[WF-Protocols] Discussion on Open Model Format
Cody Russell
cody at jhu.edu
Thu Jul 3 01:45:47 PDT 2003
On Tue, 2003-07-01 at 16:00, Eason Choo wrote:
> I vote we need both. The XML is usefull, not necessarily for making
> manual changes of the vertex data, but maybe if you have material data
> in it. Also its usefull to see if the overall data in the file is
> correct, and complete. The binary form though, IMHO, is more important,
> since its more efficient for use in a distribution of an application.
> Jorrit was talking about a binary XML form, I' don't really know
> anything about that, but my main concern is whether or not the
> binary-xml format is as efficient as any other binary format. To me, the
> efficiency of the format is top priority.Personally, I think that efficiency should not be a major motivating issue for this file format. NeoEngine already has a pretty efficient format, so we would only be willing to write converters to and from the Proposed Format, and I suspect most other game engines and other programs would be the same. Of course there is nothing wrong with having an efficient format, but I don't think we should develop two formats here and I think that efficiency should be a lesser priority for the one that we do develop.
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