[WF-Protocols] Discussion on Open Model Format
Killemov
killemov at hotmail.com
Tue Jul 1 21:51:24 PDT 2003
The Lightwave LWO2 file-format specification:
http://www.newtek.com/products/lightwave/developer/75lwsdk/docs/filefmts/lwo2.html
Adding things like pixel/vertexshaders to a model file was to illustrate the
level of self-containment of a model. At the highes level, you could
consider the model file to be like a zip file, just put anything in you
need. Ofcourse a less self-contained file could also have string tags that
could reference to just about anything (image-files, sound-files, other
model-files, ...) or could just be strings.
There is one issue that must be discussed and solved ASAP: binary or XML as
primary format. I vote binary. ;) Simply because it's no use anyway going
through thousands of vertices to find the right one to change. XML is meant
for human-readability of data-files but it has this structure so machines
can read it as well.
_________________________________________________________________
More information about the Protocols
mailing list