[WF-Protocols] Discussion on Open Model Format

Killemov killemov at hotmail.com
Tue Jul 1 21:51:24 PDT 2003


The Lightwave LWO2 file-format specification:

http://www.newtek.com/products/lightwave/developer/75lwsdk/docs/filefmts/lwo2.html

Adding things like pixel/vertexshaders to a model file was to illustrate the 
level of self-containment of a model. At the highes level, you could 
consider the model file to be like a zip file, just put anything in you 
need. Ofcourse a less self-contained file could also have string tags that 
could reference to just about anything (image-files, sound-files, other 
model-files, ...) or could just be strings.

There is one issue that must be discussed and solved ASAP: binary or XML as 
primary format. I vote binary. ;) Simply because it's no use anyway going 
through thousands of vertices to find the right one to change. XML is meant 
for human-readability of data-files but it has this structure so machines 
can read it as well.

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