[WF-Protocols] Discussion on Open Model Format
res
resqu at gmx.ch
Tue Jul 1 16:57:14 PDT 2003
On 01.07.2003 13:58, Killemov wrote:
> animated materials (even including vertex/pixel
> shaders),
That doesn't sound like it would belong into a "model" format.
AFAIK most engines have a somewhat different concept of what a
"material" is. So possibly any material specification inside a model
could actually cause that the same model is displayed differently with
applications, as every may have a slightly different understanding of
what a "material" consists of and how it is displayed. In addition, some
designs may require a separate definition of model and material data.
-f.r.
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